100% / $500 + Free Gifts 33% RAKEBACK - US FRIENDLY!
ITH Poke Forum

ITH Poker Forum

The Friendliest Online Poker Community

Skip to content


Advanced search
  • Poker Forum

  • Rakeback

  • Dimat Poker Books

  • Party Poker Bonus

  • Cake Poker Bonus

  • PokerStars Bonus

  • Board index ‹ Poker Topics ‹ Texas Hold'em Probabilities and Poker Odds
  • Change font size
  • FAQ
  • Register
  • Login

  • Announcements

US Friendly Poker Rooms

Lock Poker - 150% Bonus up to $750, Bonus Code LOCK150
Cake Poker - 110% Bonus up to $600, Bonus Code ITHFGO, plus $50 Amazon Gift Card through the ITH Free Gift Offer
Bovada Poker (formerly Bodog) - 100% Bonus up to $1000, no Bonus Code required. Accepts Visa credit cards for deposits and pays out via check. Also has a Sportsbook.

  • View unanswered posts • View active topics

Simulating Variance (warning, many pictures)

Moderator: Bugsbunny

Post a reply
23 posts • Page 2 of 2 • 1, 2

Previous

Postby toronexti » Oct 01 2008

If you want to do an MTT I would suggest something like making a lot of different outcomes and then weighting them.

So let's say you look at 180's and you're completely average.

90% of the time you win 0 buyins
5% of the time you win 1.98 BI
.5% of the time you win 2.805 BI
.5% of the time you win 4.29 BI
.5% of the time you win 5.775 BI
.5% of the time you win 8.25 BI
.5% of the time you win 10.725 BI
.5% of the time you win 13.2 BI
.5% of the time you win 19.635 BI
.5% of the time you win 33 BI
.5% of the time you win 49.5 BI

(This is actually missing .005% cause I rounded somewhere).

Now this is actually a losing player (about -16.5% ROI) due to rake.

If you have someone who is cashing say 15% of the time I would do it something like this:

85% no cash
7.5% you win 1.98 BI
0.527% cashing in all other positions.

This would be a really simple way of adjusting for the extra cashes (and probably yield a player who's like -7.6% or so ROI).

Another way would be to scale it meaning that you're cashing more in the higher positions than the bottom.

So with 15% cash rate something like this:
85% no cash
7.0% you win 1.98 BI
.7% of the time you win 2.805 BI
.75% of the time you win 4.29 BI
.8% of the time you win 5.775 BI
.85% of the time you win 8.25 BI
.9% of the time you win 10.725 BI
.95% of the time you win 13.2 BI
1% of the time you win 19.635 BI
1.1% of the time you win 33 BI
1.175% of the time you win 49.5 BI

This is~ 60% ROI. But you get the idea. Then after you run like 1 billion trials you can see the type of swings.

So I guess just from this exercise (without the graphs) you can see that you have to do MUCH better than "average" to get a decent ROI. After 100 $4 MTTs you can expect scenario 1 to be down $72.60. In Scenario 2 to be down $33.44. In Scenario 3 to be up $264.
toronexti
53o
 
Posts: 4738
Joined: Sep 03 2004
Top

Postby janeg » Oct 01 2008

deleted
Last edited by janeg on Oct 02 2008, edited 1 time in total.
"Those who can make you believe absurdities can make you commit atrocities." -- Voltaire
User avatar
janeg
Regina Canada
 
Posts: 6371
Joined: Oct 04 2004
Location: Somewhere down the crazy river
Top

Postby toronexti » Oct 02 2008

janeg wrote:Willem, isn't the data skewed by having Hero lose the pot instead of what he bet during the hand?


There is no betting going on in Willem's sims.

What happens is that the simulator picks a pot size from the range (2bb to 8bb), the simulator then flips a coin. If the coin lands Heads hero wins the pot along with an additions .02bb (so if pot is 2bb hero actually wins 2.02bb). If the coin lands Tails; villian win the pot minus .02bb (so villian wins 1.98bb if hero loses).
toronexti
53o
 
Posts: 4738
Joined: Sep 03 2004
Top

Postby janeg » Oct 02 2008

toronexti wrote:
janeg wrote:Willem, isn't the data skewed by having Hero lose the pot instead of what he bet during the hand?


There is no betting going on in Willem's sims.

What happens is that the simulator picks a pot size from the range (2bb to 8bb), the simulator then flips a coin. If the coin lands Heads hero wins the pot along with an additions .02bb (so if pot is 2bb hero actually wins 2.02bb). If the coin lands Tails; villian win the pot minus .02bb (so villian wins 1.98bb if hero loses).


Thanks toro ... yeah, realized that after I posted but no delete post button in this forum :)
"Those who can make you believe absurdities can make you commit atrocities." -- Voltaire
User avatar
janeg
Regina Canada
 
Posts: 6371
Joined: Oct 04 2004
Location: Somewhere down the crazy river
Top

Postby Willem » Oct 02 2008

toronexti wrote:So with 15% cash rate something like this:
85% no cash
7.0% you win 1.98 BI
.7% of the time you win 2.805 BI
.75% of the time you win 4.29 BI
.8% of the time you win 5.775 BI
.85% of the time you win 8.25 BI
.9% of the time you win 10.725 BI
.95% of the time you win 13.2 BI
1% of the time you win 19.635 BI
1.1% of the time you win 33 BI
1.175% of the time you win 49.5 BI

This is~ 60% ROI. But you get the idea. Then after you run like 1 billion trials you can see the type of swings.

So I guess just from this exercise (without the graphs) you can see that you have to do MUCH better than "average" to get a decent ROI. After 100 $4 MTTs you can expect scenario 1 to be down $72.60. In Scenario 2 to be down $33.44. In Scenario 3 to be up $264.


When you don't cash, you actually lose 1 buy-in. We need to have a similar payoff structure like this, only with the net result being completely zero. Some thing like this:

90% of the time you lose 1 BI
10% of the time you win 10 BI

Then we can multiply these payoffs with a factor that gives a different ROI. For instance, you'll get a 120% ROI when you multiply everything with 1.2.

Also, I don't think it's realistic that you have a bigger chance to win 49.5 BI compared to winning 2.805 BI.
User avatar
Willem
53o
 
Posts: 3178
Joined: Sep 16 2006
Location: Netherlands
Top

Postby toronexti » Oct 02 2008

Willem wrote:
toronexti wrote:So with 15% cash rate something like this:
85% no cash
7.0% you win 1.98 BI
.7% of the time you win 2.805 BI
.75% of the time you win 4.29 BI
.8% of the time you win 5.775 BI
.85% of the time you win 8.25 BI
.9% of the time you win 10.725 BI
.95% of the time you win 13.2 BI
1% of the time you win 19.635 BI
1.1% of the time you win 33 BI
1.175% of the time you win 49.5 BI

This is~ 60% ROI. But you get the idea. Then after you run like 1 billion trials you can see the type of swings.

So I guess just from this exercise (without the graphs) you can see that you have to do MUCH better than "average" to get a decent ROI. After 100 $4 MTTs you can expect scenario 1 to be down $72.60. In Scenario 2 to be down $33.44. In Scenario 3 to be up $264.


When you don't cash, you actually lose 1 buy-in. We need to have a similar payoff structure like this, only with the net result being completely zero. Some thing like this:

90% of the time you lose 1 BI
10% of the time you win 10 BI

Then we can multiply these payoffs with a factor that gives a different ROI. For instance, you'll get a 120% ROI when you multiply everything with 1.2.

Also, I don't think it's realistic that you have a bigger chance to win 49.5 BI compared to winning 2.805 BI.


Well you'd be wrong, look up the OPRs of the top players and you'll see that they come in top 3 a higher % than they should.
toronexti
53o
 
Posts: 4738
Joined: Sep 03 2004
Top

Postby Willem » Oct 02 2008

toronexti wrote:Well you'd be wrong, look up the OPRs of the top players and you'll see that they come in top 3 a higher % than they should.


Hmmm, I didn't expect that. But I never play MTT's so I'll take your word for it. Besides, it doesn't matter much anyway,

Can you make the numbers such that the ROI is exactly zero? With that, I can program it somewhere in the next few days and produce some nice looking graphs.
User avatar
Willem
53o
 
Posts: 3178
Joined: Sep 16 2006
Location: Netherlands
Top

Postby toronexti » Oct 02 2008

Willem wrote:
toronexti wrote:Well you'd be wrong, look up the OPRs of the top players and you'll see that they come in top 3 a higher % than they should.


Hmmm, I didn't expect that. But I never play MTT's so I'll take your word for it. Besides, it doesn't matter much anyway,

Can you make the numbers such that the ROI is exactly zero? With that, I can program it somewhere in the next few days and produce some nice looking graphs.


Does it matter if u load the % so that the missing ROI is all made up from 1 position?

So something like:
85.66% no cash
6.84% 1.98 BI
.5% 2.805 BI
3.5% 4.29 BI
.5% 5.775 BI
.5% 8.25 BI
.5% 10.725 BI
.5% 13.2 BI
.5% 19.635 BI
.5% 33 BI
.5% 49.5 BI

This is an ROI of about .0032% (if I did the math right) I think that's close enough to zero.
toronexti
53o
 
Posts: 4738
Joined: Sep 03 2004
Top

Post a reply
23 posts • Page 2 of 2 • 1, 2

Return to Texas Hold'em Probabilities and Poker Odds

Who is online

Users browsing this forum: No registered users and 1 guest

  • Board index
  • The team • Delete all board cookies • All times are UTC - 5 hours
  • News News
  • Site map Site map
  • SitemapIndex SitemapIndex
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Facebook connect for phpBB by SVmods.

phpBB SEO
Time : 0.106s | 12 Queries | GZIP : On
Protected by Anti-Spam ACP
Advertisements by Advertisement Management